Shield hardening stellaris. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Shield hardening stellaris

 
 On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriersShield hardening stellaris  In the default galaxy map mode, subjects have the same color as their overlord

Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the. Meaning you can get 100% hardening on a large ship, pretty easily. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). Hardening stacking question. Torpedoes got full shield penetration until ships get shield hardening. 13. 0 (Actual), Amazing Space Battles, UI Overhaul. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Deselect it. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Increased the range of Energy Siphons. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. That will allow you to go on a militarised economy to boost the alloys. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. Living Metal and Zro are kinda weird resources because they have very few uses. Instead of trying to undermine battleships in Stellaris, which seems to be the case as they are being nerfed in multiple ways - there now isn't even a good anti-armor artillery weapon anymore (sure, neutron launchers were outrageous,. If you're using Clone Army, you want that empire to be war-heavy, more than likely. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. • 20 days ago. When I mouse over the zero shields, it has a +100% shield nullification debuff. Stellaris is a sci-fi grand strategy game set 200 years into the future. 25 shield hardening and . Adds the Shrouded Star, which gives . With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. I ragequited after the battle, and than reloaded the save. . R5: Found a choke point on a pulsar that gives 100% shield nullification. A quick search reveals that shield hardening apparently stacks. I prefer armor Regen and have a slight armor favoritism. Advanced Shield Hardening. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. The nano missiles and saturation artillery are flatly excellent. Discussion. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). I think some FE/AE focus on energy. Stellaris Wiki. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. Added new. So reviewing the stats of the ships 200 years into the game and this is what I get: Titans are around 31k total health and 9% evasion. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. And ye, I'm already undetectable and in a "sweet spot". Also I think the best combination is to use armor + hull utility slots, and not using any shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. All Discussions. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. Just small slots though, the medium lasers can't compete with plasma. Reply reply more reply. Jump to latest Follow Reply. About this site. Save file editing has to work too. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. In addition, while most M weapons are 2x and L 4x the damage. ago. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 0 unless otherwise noted. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. In this video I explore the effectiveness of the new shield. The Stellaris 3. One does not ‘beat’ the Great Khan… the Great Khan beats you. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. frac {a} {a + 60} * ( 100% - p% ) I. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. ##### ##### VERSION 3. M: +315 shield HP (505 with AP), 4. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. In the corvette era in a general sense, it's going to be 1 shield / 2 armor, or 2 shield if you know it's an anti-armor centered force. Hearts of Iron III: Tech Support. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. So in average the same amount of shield or armor will least half as much time as the hull. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. ). Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. As probably most of you know. Their faces are melting so lovely and the screams music to my ears. Observe the full damage going through shield. However, there are a couple situations where. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Other than Armor Hardening, it's just the edict to speed up megastructure construction. 3. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Oct 14,. and there is no way to bring them back. 6 beta for Extra Ship Components: NEXT mod. L gates are different though and they can still enter from the closest I gate into the cluster and go through your L GATE gateway. ago. 100% Shield penetration = Ignores shields (no damage at all to shields). Stellaris > Workshop > AlexaTheGoddess's. #2. Interact with diverse alien races, discover strange. stephencorby • 3 yr. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. • 20 days ago. The thing is I have no idea if this rule still applies. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor. And that's pretty much only cruisers and battleships in carrier duty. E. . You’ll see your numbers go up in the ship designer, 1. Zenith Ship classes have a total wound count of 20 and a shield buffer of double its nominal tech tier Long term stable fleets and commanders can gain Perks to. Legacy Wikis. "Attacking. Stellaris: Armor Hardeners are very effective. ago. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". 1x regenerative hull tissue. Sentient livestock is still just livestock. Stellaris > General Discussions > Topic Details. Megacannon is 40% more DPS and 1. . It’s sort of trend in strategy gaming…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. 1x shield capacitor. Report. I've had trouble figuring this out exactly, but this is what it looks like. -100% doubles your shields. Ograe • 5 yr. Advanced Shield Hardener: 30 1: 25 +25% Shield Hardening For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Go to Stellaris r/Stellaris. Shield strength, against full shield penetrators, is given by. 75 to armor and 6. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 4. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. Make Exotic Gas Extraction and Rare Crystal Mining valid requirements for rolling Shield Hardening and Armor Hardening techs, respectively. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Bumc Apr 10 @ 12:11pm. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. No AI will grasp this completely. Montu just released a defensive component tier list if you want a more indepth explanation. It also means you will only need 50% shield hardening to fully harden against these threats. Cool. It averages at 850. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. 0 - Orion #####. . Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. Strong and robust do affect the crystal, gas, more production though. 1 daily regen (2. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. It becomes available for use if all three parts of the Refractive Bulwark. It is developed by Paradox Development Studio and published by Paradox. Stellaris Wiki Active Wikis. Cruisers are around 5. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. Its DPS is 4. ago. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Jan 8, 2019. 6 update. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. g. And Unbidden anchors now give their ships shield hardening and boost shield regen. Don't forget to turn. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Can't terraform Mars then. It's a bit slower than shield reg, but your fleet starts each battle at full health. A. R5: Found a choke point on a pulsar that gives 100% shield nullification. Let's div. 1) They added Shield/Armor Hardening mechanics, giving different means of defense against piercing weapons (however these are very limited for ships with 1 Aux. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. Where's my fucking reactive armor, goddammit. Stellaris. 64) with it. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. There are 6 players and idealy we would like to stop after 5-8 hours. Yes, I'll attack the frigates yada yada. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. If the target has shield hardening, they still work together to beat the shields first. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. No. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. I don't have a screenshot of the 2341 battleship unfortunately, but this one from 2306 when I finally remembered that I really ought to have eliminated the Fallen Empires two or three decades ago, so time to get a move on, should give you the general idea: 70% shield hardening with a Genius Armourer on the council, physics > shields, society. 1 comment. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. ago. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Go to Stellaris r/Stellaris. Still, it does help shield-based fleets to harden against strike craft; I'm not sure if armor-heavy fleets, though taking bonus damage from strike craft in armor, would want to. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. My enemy has mountains of torpedoes (no neutron launchers). This mod adds base hardening to shields and armor, increasing with their tier. No. oppressive ways of gathering food. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. 189 commits. In this video I test out the new Armor Hardeners which is part of the new 3. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Archaeoshields should now properly provide their shield hardening bonus. Sep 13, 2020 766 932. My apologies for misleading everyone to believe this was vanilla. > Solar system scaling submods for the primary version have been updated and should work with this mod. The Stellaris 3. :- ( (building a new fleet is much. So the base power and damage output of AC1 is 30% higher than Coilgun2. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. There is too much data tied up in a planet. Ograe • 5 yr. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. ReplySince there's very few ways to increase hull HP directly, disruptor weapons are pretty hard to counter without spending valuable slots on shield/armor hardening (to catch some of that damage that would normally bypass) or a lot of crystal plating for hull HP. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. Q1. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. The Stellaris 3. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. and directly work on armor/hull. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. I don't know what the fuck beats a Juggernaut with 100% shield hardening. Basically arc does 25% damage as shields are enough. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Larger ships have more. That's worse than 6+6=12s for a purely neutral weapon. Stellaris: Psionic Shields & Cloaking Combat Testing. There are also more. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per. Depends on who you're fighting. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. and with the introduction of armor and shield hardening it's just not effective. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Stellaris. #2. Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. A quick search reveals that shield hardening apparently stacks. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. A new Stellaris update 3. All this change would mean is that bypass weapons (minus missiles) are now no longer a viable choice for this kind of job due to their low dps. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. Stellaris Real-time strategy Strategy video game Gaming. Torpedos now deal more damage the bigger the target. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Stellaris. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. Q1. More information can be found in Stellaris Dev Diary #293. worker output doesn't apply to specialist roles like researcher. 5 days. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. The other version is "%chance to reduce any damage from penetrating at all". Shield strength, against full shield penetrators, is given by. Just had a random thought here. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Don't forget to turn. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Then I realized why that wormhole was still red, and sent a ship in. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. No need for armor or PD then, just put 7 of them on a Cruiser or Juggernaut and fill the rest with regular shields. It gets deleted when the colossus is used. Update: Mar 19 @ 1:39am. Cato Mar 7, 2018 @ 5:55pm. My ships slots are half armor, 25% crystal, 25% shields. . • 1 yr. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. 6 beta for Extra Ship Components:. The great khan event is brutal. If that doesn't help, check each situation and look for a similar track all button and deselect it. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. The wiki doesn't say anything about them having point defense. 1 jump drive range to ships in the system. invol713 • 5 yr. I was able to see that they now have 50% shield hardening (which makes sense to me. Also, shield/armor hardening could make a disruptor-based. The Stellaris 3. ago. The traits for the admiral in the screenshot are Clone Ascendant (+35% ship fire rate and -20% ship upkeep), Gale Speed (+5% evasion and +20% sublight speed), Aggressive (+5% ship fire rate and +10% sublight speed), Chosen of the Eater. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Steps to reproduce the issue. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. The driller drones synergize really well with other shield bypass builds. The wiki doesn't say anything about them having point defense. Big sad. Modding it back in is easy enough, but i guess PDX were concerned about how fast shields recharge once it's enabled. g. 5x divider on shields. Stellaris ship design is certainly more interesting than it was pre-3. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Best. I think there is a slider in the options menu to scale the UI. Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. Patch 19-03-2023. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I recently fought the Unbidden, which I hadn't done in a long time. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. Shield hardeners are a new defensive technology in the upcoming 3. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Those Khans are notoriously sickly. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. And will probably not have a 3. Strike craft are their own separate entities like missiles. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. #1. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. It also means you will only need 50% shield hardening to fully harden against these threats. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added new aux components that use Exotic Gases, Rare. Time to load it up with armor and plasma! 12. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. That’s how badly hardening gimps penetration weapons. g, 100% penetration vs 75% hardening means 25% of the damage goes through. The juggernaut is different because it can rotate so the arc emitters can always fire. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. 5 and armor takes 2. Are extremely powerful vs AI. There's not really that much you need in terms of utility components. You are correct that hull regen is per month. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. However, there are a couple situations where. It lets me go all-in on shield repeatables and shield slots, without worrying. 6 Badges. Shield hardening was extremely useful in my last game (mostly against the Scourge). 100% Shield Penetration: Any damage dealt to shields will be duplicated into the hull as well (mitigation from armor will still apply). Total HP = 2853 with 5. Most of my games last about two days. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. last week. PvP is where the fleet composition you use matters a lot more I think. #4. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. 0. 25 to shield.